Rings are a type of equippable item you can wear on your fingers. You have two ring slots on your character. However, you can wear a third ring by drag and dropping it to your neck slot. This is a bug and will probably be fixed sooner of later.
There are four types of rings:
Stat Rings[]
Stat rings grant bonuses to your character's stats, along with various secondary bonuses.
Stat rings come in five tiers (from * to *****) based on materials, with higher-tier rings granting higher stat bonuses. Each ring also has a random positive enchantment.
All stat rings are named <enchantment> <material> ring of <suffix>, where the suffix determines the stat(s) increased:
Suffix | Effect | ||
---|---|---|---|
Stremf | Increases Stremf. | ||
Skills | Increases Skills. | ||
Science | Increases Science. | ||
Foom | Increases Foom. | ||
Detonations | Increases Science and Foom. | ||
Impacts | Increases Stremf and Foom. | ||
The Mentalist | Increases Stremf and Science | ||
Discipline | Increases Stremf and Skills | ||
Calculation | Increases Skills and Science | ||
Rocket Sugery | Increases Skills and Foom |
Special Rings[]
Special rings have several effects, bestowing special powers upon the user.
Band of Bony Barbs () - Value 18g 5s 20c
- Deal +25% Bleeding damage
- Take 25% more Bleeding damage
Berserker Band () - Value 18g 5s 20c
- Deal +20% Melee damage
- Take 10% more damage
- 30.00% Knockback Resistance
- 30.00% Stun Resistance
- -10% Total Dodge
Hackurate Tinsteel Ring () - Value 18g 5s 20c
- Add 2 Melee damage
- Add 2 Ranged damage
- 8 Defeat Block
- 8 Defeat ParryLoop of Sorcerocity
- Regain 1% max MP on kill.
- Recover 1 MP per turn.
Ring of Sharpshooting
Robust Ring of Robustness
Cursed Rings[]
Cursed rings both grant powerful effects and have various drawbacks to balance their powers.
Be aware that cursed rings can be uncursed using a scroll of eat curse, but DO NOT do this if you intend to use thier powers - removing their curse also removes their most powerful effects.
Icedamned Ring
- Recover 1 MP per turn.
- Ignore 100% of incoming cold damage.
- Grants -50 fire resist.
- (OLD?)Grants power Frozen Armor.
- costs 4 MP (does not scale)
- increases armor
- (OLD?)Grants power Icy Graveshard.
- costs 3 MP (does not scale)
- shoot a single target at range 6 for physical and cold damage
This ring offers nice boost to mana, cold immunity (!!!) and two active abilities at the cost of some fire resistance. Frozen Armor offers some minor armor boost, but Icy Graveshard is the true treasure here. It offers great damage at long range and does not scale up in cost as you level up, unlike most of your other powers. Combine it with the fast mana regeneration and you have all the offensive power you need in a single ring. In early game and against enemies not resistant to cold even in mid-game, it really shines.
Over-Hasted Hoop () - Value 1c
- -50 Poison Resist
- Poison courses through your veins twice as fast.
- Gain 20 extra AP per round.
- +15% Total Dodge
- Lose 4 stamina per turn
Vampiric Bloodhunter's Ring
Does not allow you to turn into a bat, a cloud of mist, or to ice skate up hills.
- Take 300% more fire damage.
- Grants -150 fire resist.
- Grants -25 HP.
- Convert 10% of damage dealt into health.
- Grants power Vanish.
Unique / Set Rings[]
There are a few Unique and Set rings, which provide additional bonuses that are not stat-related.